Welcome to the little nook on the web we like to call the home of BugBots. We don't have too much going quite yet, but we do have most of the header files done for the core of the system. You can look down under the Code section and see all of what we have done so far, as well as a preliminary diagram of how the classes interact, it was made with Dia v.84. The project's coming along slowly, but surely. See the goals section for more information about what BugBots will eventually do.
The Goals of BugBots Project:
BugBots is a game, sort of. Really it's a project in Artificial Intelligence, and Object Oriented Design with heavy abstraction. The goal is to have small graphical objects (colored pixels, little pictures, whatever) run around the screen and try to live. The requirements for living are pretty simple, they only have to get atleast as much food as the energy they expend walking around. Lucky for them we tend to be benevolent and include reasonable amounts of food in the world for them to eat, they just have to find it, and not get killed by their enemies in the process of all of that. Oh yeah I forgot to mention, there are teams, and they're vying for being the best team.
The History of the BugBots Project:
The idea origonated some time during Danny's and my senor year in High School (the basic idea may have started years earlier than that, but we never actually tried writing it until '98). In all reality, this is the third incarnation of BugBots, the first was such an utter failure that we've practaclly stricken it from the reccord, The second actually ran, but it had some bug where the blue team always won, even from the first time it was run we noticed the problem. The first time all of the blue 'Bots ran straight towards the red ones and slaughtered them. It was slower than molasses, but other than that a complete success (it actually ran).
The Progress so far in the BugBots Project:
TODO: